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It serves as the sequel to 50 Cent: Bulletproof , and was released in February The game centers around a fictional 50 Cent and G-Unit concert, set in an unspecified location in the Middle East. After the group's payment, a diamond-encrusted skull, is stolen, they must fight to retrieve it back from the thieves. Blood on the Sand came out of a Covert-One cancelled project at Swordfish Studios, which was tweaked to be less serious.
In , Vivendi Games , the initial publisher, merged with Activision. That resulted in the company dropping support for the title, with an uncertain future regarding its release.
As the game neared completion, Swordfish Studios leadership finalized a deal to transition themselves into Codemasters Birmingham under Codemasters. The game was positively received upon release, with praise directed at 50 Cent's involvement. Despite being noted as an improvement over Bulletproof, it was a commercial failure.
The game is set in an urban warzone in an unnamed Middle Eastern country, where 50 Cent and G-Unit have been hired to play a rap concert. However, instead of the cash they were promised, he gives them a diamond-and-pearl encrusted human skull as collateral. This is stolen by a paramilitary group led by the terrorist Said Kamal and his right hand woman Leila. Blood on the Sand includes on-foot combat, as well as vehicle missions such as a driver-and-turret-gunner Humvee H2 road chase and a helicopter-borne minigun shootout.
There are also boss battles against helicopters. The game has a feature called the "Shop" activated in the game by placing a call on payphones hidden on each level , where the characters can use cash to buy new weapons, upgrade their old weapons, and learn hand-to-hand combat moves called "Counter-Kills". Cash can be used to unlock Taunts each rated by "Profanity", "Braggin'" and "Triple X" levels , which increase the points earned from kills.
Weapons are graded from 1 to 10 by capacity, damage rating, and accuracy, and also list possible weapon enhancements. Players can use a mode called "Gangsta Fire" 50 Cent's variation on the slo-mo "bullet-time" concept used in Max Payne to take on multiple opponents at once. Each level has target enemies five per level; each is just a high-value target, not a "Level Boss" , crates of gold bars which are broken open to earn money , as well as collectibles like posters 5 per level.
Kills grant points, which help the player to earn bronze, silver, and gold G-Unit Badges; these unlock better weapons, counter-kills, and taunts in the "Shop". There are also unlockable songs and videos. Around , Swordfish Studios was looking to publish a video game based on novel series Covert-One , to coincide with a TV show's release.
However, the series got cancelled, and so was the game at the same time. After that, Vivendi Games offered the studio to develop a sequel based on 50 Cent: Bulletproof. While certain parts of the Covert-One project got repurposed during its development like cover system , Blood on the Sand was being made with a lighter tone in mind.
The animations were done from scratch to have a more " rap " feeling to it. Every few months, Vivendi would show them a presentation of the game, named as "big release" builds. One of the late additions were the helicopters, due to 50 Cent's son asking for them during the build's playthrough. The game was officially announced by Vivendi Games subsidiary Sierra Entertainment on March 27, , with no release window announced.
Vivendi Games Mobile announced a mobile game based on the title as well, under the same name. Development of the game went into limbo when Vivendi Games' merger with Activision to form Activision Blizzard was finalized. On July 28, , Activision Blizzard announced that only five Sierra titles would be published through Activision, and 50 Cent: Blood on the Sand was not one of them.
Eventually, THQ announced they had purchased the publishing rights to the game from Activision on October 13, This isn't the best action game you'll play this year, but that doesn't mean you won't have a damn fun time playing it. In Charlie Brooker's Gameswipe , Brooker gave the game a negative review, quoting the game and saying " 'Where'd she go? That bitch who took my skull? The game was not a commercial success.
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